Autodesk Maya 2015: A Comprehensive Guide book introduces the reader to Maya 2015 software, one of the world's leading 3D animation and modeling packages. The book caters to the needs of both the novice and the advanced users of Maya. As a comprehensive book, it aims at harnessing the power of Autodesk Maya 2015 for the use of animators and designers. Keeping in view the varied requirements of the users, the Autodesk Maya 2015: A Comprehensive Guide book first introduces the basic features of Maya 2015 and then gradually progresses to cover the advanced 3D models and animations. This textbook covers all the tools, options, and their applications of Maya 2015 to create the real world objects. Each concept has been thoroughly explained through text, practical examples, tutorials, and exercises.
Following are the additional features of this book:
- Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2015.
- The first page of every chapter summarizes the topics that are covered in it.
- Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2015 concepts and commands.
- Real-world 3D models and examples focusing on industry experience.
- Step-by-step instructions that guide the user through the learning process.
- Additional information is provided throughout the book in the form of tips and notes.
- Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.
- Additional learning resources at http://mayaexperts.blogspot.com.
Brief Table of Contents
Chapter 1: Exploring Maya Interface
Chapter 2: Polygon Modeling
Chapter 3: NURBS Curves and Surfaces
Chapter 4: NURBS Modeling
Chapter 5: UV Mapping
Chapter 6: Shading and Texturing
Chapter 7: Lighting
Chapter 8: Animation
Chapter 9: Rigging, Constraints, and Deformers
Chapter 10: Paint Effects
Chapter 11: Rendering
Chapter 12: Particle System
Chapter 13: Introduction to nParticles
Chapter 14: Fluids
Chapter 15: nHair
Chapter 16: Maya Fur
Chapter 17: Bullet Physics
Index