MAXON CINEMA 4D R15 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R15 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R15 book caters to the needs of both the novice and the advance users of CINEMA 4D R15. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing.This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R15 book, new tutorials and exercises have been added to enhance the knowledge of the users.
Following are the additional features of this book:
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Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of compositing.
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The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach helps the users learn faster and work efficiently.
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The first page of every chapter summarizes the topics that are covered in it.
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Consists of hundreds of illustrations and a comprehensive coverage of MAXON CINEMA 4D R14 Studio concepts and techniques.
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Step-by-step instructions are provided to guide the users through the learning process.
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Additional information is provided throughout the text book in the form of notes and tips.
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Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.
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Technical support by contacting techsupport@cadcim.com.
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Ebook available on eStore, and Kindle.
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Additional learning resources available at http://cinema4dexperts.blogspot.com.
Brief Table of Contents
Chapter 1: Exploring MAXON CINEMA 4D R15 Studio Interface
Chapter 2: Working with Splines
Chapter 3: Introduction to Polygon Modeling
Chapter 4: Sculpting
Chapter 5: Texturing
Chapter 6: Lighting
Chapter 7: Rigging
Chapter 8: Animation
Chapter 9: Introduction to UV Mpping
Chapter 10: Composting 3D Objects
Chapter 11: Rendering
Chapter 12: MoGraph
Chapter 13: Working with XPresso
Project 1: Creating an Indoor Scene
Project 2: Texturing an Indoor Scene
Index