Pixologic ZBrush 4R6: A Comprehensive Guide textbook covers all features of ZBrush 4R6 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this addition, a new feature, ZRemesher, is added which is an automatic retopology tool to recreate a new polygonal mesh with a controlled flow of polygonal structure for a model. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R6 and is ideally suited for learning at your convenience and at your pace.
Following are the additional features of this book:
- Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering painting, organic sculpting, surface sculpting, textures, lighting, and rendering in Pixologic ZBrush 4R6.
- The author has used projects based on real-world models that allow you to apply the skills learned in the text.
- The first page of every chapter summarizes the topics that will be covered in it.
- Consists of hundreds of illustrations and a comprehensive coverage of Pixologic ZBrush 4R6 concepts and techniques.
- Real-world 3D models and examples focusing on industry experience.
- Step-by-step instructions that guide the users through the learning process.
- Additional information is provided throughout the book in the form of notes and tips.
- Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
- Technical support by contacting techsupport@cadcim.com.
Brief Table of Contents
Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Modeling
Index