Autodesk Maya 2022 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2022 have made the job of design visualization specialists a lot easier. Autodesk Maya 2022: A Comprehensive Guide book covers all features of Autodesk Maya 2022 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2022 for 3D and visual effects artists and designers.It caters to the needs of both the novice and advanced users of Maya 2022 and is ideally suited for learning at your convenience and at your pace.
Our latest edition covers new tools and enhancements in modeling, animation, rigging and much more. The performance improvements in tools such as Bifrost, XGen, and Arnold renderer are covered in depth. The author has also explained the newly introduced tool, Sweep Mesh, with the help of suitable examples and tutorials.
Salient Features of the book:
- Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, XGen Fur, Fluids, Particles, nParticles and Bullet Physics, Motion Graphics, and MASH in Autodesk Maya 2022.
- The first page of every chapter summarizes the topics that are covered in it.
- Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2022 concepts & commands.
- Real-world 3D models and examples focusing on industry experience.
- Step-by-step instructions that guide the user through the learning process.
- Additional information is provided throughout the book in the form of tips and notes.
- Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.
Table of Contents
Chapter 1: Exploring Maya Interface
Chapter 2: Polygon Modeling
Chapter 3: NURBS Curves and Surfaces
Chapter 4: NURBS Modeling
Chapter 5: UV Mapping
Chapter 6: Shading and Texturing
Chapter 7: Lights and Cameras
Chapter 8: Animation
Chapter 9: Rigging, Constraints, and Deformers
Chapter 10: Paint Effects
Chapter 11: Rendering
Chapter 12: Particle System
Chapter 13: Introduction to nParticles
Chapter 14: Fluids
Chapter 15: nHair and XGen
Chapter 16: Bifrost
Chapter 17: Bullet Physics and Motion Graphics
Index
Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this book:
- Technical support by contacting techsupport@cadcim.com
- Maya and media files used in tutorials
- Instructor Guide with solution to all review questions and exercises*
- Additional learning resources at https://mayaexperts.blogspot.com/ and youtube.com/cadcimtech(*For Faculty only)
About the Authors:
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best Textbooks, eBooks and Free teaching and learning resources on CAD/CAM/CAE, GIS, Civil, Animation and VFX, and related technologies. We strive to be the first and the best. Our team of authors understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications.