Pixologic ZBrush 2018: A Comprehensive Guide textbook covers all features of ZBrush 2018, which is a powerful modeling and sculpting software developed by Pixologic Inc. and is used for developing highly detailed characters for movies, games, and digital design projects. The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been also been explained. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and at your pace.
Some of the Salient Features of this textbook are as follows:
- Consists of 12 chapters and 1 project that are organized in a pedagogical sequence.
- Covers all aspects such as modeling, texturing, lighting, and animation in ZBrush.
- Tutorial approach to explain the concepts and usage of tools.
- First page of every chapter summarizes the topics that are covered the chapter.
- Step-by-step instructions that guide the users through the learning process.
- Additional information is provided throughout the book in the form of notes and tips.
- Self-Evaluation test and Review Questions at the end of each chapter so that the users can assess their knowledge.
Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this textbook:
- Technical support by contacting techsupport@cadcim.com
- ZBrush files used in tutorials
- Customizable PowerPoint Presentations of every chapter (For Faculty only)
- Instructor Guide with solution to all review questions and instructions to create the models for exercises (For Faculty only)
Brief Table of Contents
Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Modeling
Index